![]() The Scrapyard is accessed in the robot creation/editing screen, the option straight under Shop. The chassis cost 100-500 credits, the locomotion costs 0-1700, the power costs 100-1500, the drive costs 40-3500, the weapons cost 150-9500, the armour costs 100-5000, and the extras cost 10-100 credits, but you can get some items at a lower price in the Scrapyard. There are various parts to use when making a robot. You can sell this robot and get an extra 1350 credits to spend on a new one. When you first start the game, you start with 2000 credits and a robot called My First Bot, which is a small wedge-shaped robot armed with a spring-loaded pickaxe and armoured in wood. (Hidden until the player wins World Championship.)įeatures Buying and Making a Robot North Sea Oil Rig (Unlocked after getting 3,000 credits.).TV Studio - The Series 4 version of the main Robot Wars Arena in London, England.unexploded mines in Siberian Military Base, a molten steel vat in New York Steelworks. The game has eight arenas, each containing pits, CPZs, flame jets, and hazards unique to the arena's setting, e.g. However, this was not the case, as it was released eight days earlier - November 22, 2001. Interestingly, the trailer claims the game was released on November 30, 2001. Another fight hosted within the TV Studio shows two Firestorm 2 robots fighting Chaos 2, one of which loses its flipper on impact. The TV Studio battle between Diotoir and Hypno-Disc shows three barrels housed in each of the top two CPZs, something which also did not carry over to the full release. These issues were fixed ahead of the game's full release. The flippers are slightly ajar, and activate in a quick burst rather than the more controlled motion of the real robot. Strangely, a fight takes place in the New York Steelworks arena between two identical Firestorm 2 robots. The trailer showcases the TV Studio as well as each of the fictional arenas. Roadshow Interactive distributed the UK PlayStation 2 version in Australia.Ī trailer for Arenas of Destruction was available as part of a demo disc included with an issue of the Official UK Playstation 2 Magazine, released in November 2001. The game itself was the original English version but the manual was translated into Japanese. The PC version was also distributed in Japan by Natsume. There was also a Dutch version of the game released by Uitgeverij Memphis Belle, which was also quite similar to the UK and US releases, however the language on the menus was in Dutch, and the commentator's voice was replaced by that of Rob Kamphues. The PC version of the game was also distributed in the United States, published by Vivendi Universal Games and released on October 22, 2002, with Stefan Frank replacing Jonathan Pearce as the commentator. In this game, players fight several tournaments across eight different arenas, while earning credits to build their own robots. Robot Wars: Arenas of Destruction (often abbreviated as RW:AoD or shortened to Arenas of Destruction) is the second of five video games based on the British TV show Robot Wars.Ĭreated by Climax Group and published by BBC Multimedia, it was released for the PC and PlayStation 2 on Novemin the UK. Their distinctive styles and work pedigrees make having an album sleeve created by one of them a badge of honor." Dirty, underground, futuristic, mechanised mayhem" - From the back of the Arenas of Destruction box These painters, cartoonists, and photo manipulators are known around the world for creating representations of albums that capture the viewer's eye and the message of the record as a whole. It's no surprise, then, that metal's greatest illustrators have risen to acclaim within the genre on the same level as some of metal's biggest musicians. Much like how an incredible metal riff can make the right listener feel instantly elated and more complete as a person, so can the right illustration on an album cover make a hesher feel they are finally understood. More than anything, this is because metal music is imbued with a sonic weight and emotional scope that's so massive, so elaborate, that it needs fantastical and evocative images to accurately represent it. ![]() More than any other subgenre of rock, and maybe any genre of music as a whole, heavy metal relies on the power of the visual artwork surrounding it.
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